The Games Alphabet

Here’s a listing of activities that can be used in most any kind of program.

Get your participants involved.  Remember—Learning is not a “Spectator Sport!”

A.  Alphabet Soup
B.  Bingo
C.  Climate Setting Activities
D.  Devil's Advocates
E.  Expectations
F.  First-Timers Mystery Person
G.  Get-Acquainted Activities
H.  "Hot Buttons"
I.  Ice-Breakers
J.  Jingle Contests
K.  "Krazy Kollege"
L.  Listening Posts
M.  Meet the Pros
N.  Non-verbal Intros
O.  Orientation Sessions
P.  Pre-Tests
Q.  Quizzes
R.  Role Play Varieties
S.  Swap Shop
T.  Table Topics
U.  Unsolved Mysteries (Case Studies)
V.  Volunteer Presenters
W.  "What if..."
X.  "X" Marks the Spot (Treasure Hunt)
Y.  Yarn Game (Networking)
Z.  Zodiac Signs
 
Edward E. Scannell, CMP, CSP
Co-Author: Games Trainer's Play Series
Scottsdale, Arizona, USA
EESAz@aol.com